
The IGLyou never had.
Live tactical intelligence for Counter-Strike 2. It reads the round, then speaks in the seconds you can listen: freeze time, after you die, between rounds. Never mid-fight.
27 years. One blind spot.
- 1999 · Counter-Strike beta. (RADIO): Go go go!
- 2003 · Counter-Strike 1.6. Five players. One mic. Whoever shouted loudest called the round.
- 2004 · Counter-Strike: Source. New engine. Real physics. The calls were still guesses.
- 2012 · Global Offensive. Your team's money on screen. Nobody read it. Buy menu, 2018.
- 2023 · Counter-Strike 2. Sub-tick. Volumetric smokes. A new engine.
- Freeze time, 0:20 down to 0:00. Players: “nobody calls anything”, “3 words total”, “we all die 1 by 1”. Players on r/LearnCSGO, 2026.
- 27 years. One blind spot.

- 1999Counter-Strike beta(RADIO): Go go go!
- 2003Counter-Strike 1.6Five players. One mic. Whoever shouted loudest called the round.
- 2004Counter-Strike: SourceNew engine. Real physics. The calls were still guesses.
- 2012Global OffensiveYour team's money on screen. Nobody read it.
- 2023Counter-Strike 2Sub-tick. Volumetric smokes. A new engine.
The game finally gets a brain.

Your economy
Kevlar and your pistol
Second-half pistol: all five of you start on $800.
Their buy
Pistols only, no rifles
Half-time reset them to $800 too. The 10-2 means nothing now.
One round. Four moments.
Twenty seconds of quiet. CS2Brain uses every one.

Your economy
Save this round
Five of you hold $1,550: not one rifle each. Buy together next round.
The call
Pistols, stay alive
Keep your gun. Take only the duels you win.
Then it goes silent. The gunfight is yours. Nothing on screen while you're alive.

Dead? Now you can listen.

Death autopsy
Died un-tradeable
Nearest teammate 1,400 units away. Next time, wait for slot 1.
And before the next freeze time, it already knows what's coming.

Next round
Expect a full buy
They saved 3 rifles. Expect the AWP on A long.
Same round. Your level.
A first-week player and a 25k veteran don't need the same coach. Same moment, a different overlay for each. Never above your head, never beneath your level.
Full-depth intel: economy reads with the reason behind them, trade discipline, the game sense that mechanics alone never gave you.

Economy read
They forced: SMGs + armor, no AWP
3 losses in a row. Their next round is a full buy.
Death autopsy
Died un-tradeable
74% flashed at contact, no teammate within trade distance.
Five players. Five sensors. One call.
In matchmaking the game tells each player only about themselves. Five teammates on CS2Brain see the whole squad: money, gear, health. Legally, from Valve's own data. One tap in freeze time and everyone gets the play: their slot, their task, their grenades.
The play is “Doors split” from the app's Dust II playbook. Routes run on Dust II's real nav mesh; pins sit on each grenade's real throw spot.

The call · T · B
Doors split
Entry
First out when mid calls; clear close and car.
Second
Molly back plat, trade the entry.
Support
Smoke B window, then flash for #1.
AWP
Smoke CT spawn, push CT mid with #5, AWP the window rotate.
Doors entry
Flash through mid doors, take CT mid, then hit B doors.
Built for overlay.
Hold Tab and it shows on your own screen, around the scoreboard. Nothing injected, no alt-tab. We never read game memory.

One tap, five roles
Slot, task and grenades for every player, in freeze time.
It knows where you are.
In matchmaking, Valve tells no one your position while you're alive. Our radar engine reads your own minimap, the way you do, and rebuilds where you stand. Tested on all seven maps: median error 2.7 to 4.7 units. A player is 32 units wide.
2.7–4.7u
Median error, vs demo truth32u
One player's width, for scale
Read-only. By design.
We never read game memory. Official Valve GSI + your own screen.
Official Valve GSI
The same data feed Valve built for tournament HUDs.
Your own screen
Only the minimap pixels you already see.
Never game memory
No injection, no hooks, no game files touched. VAC-safe by design.
27
Accounts plus the beta queue waiting for an invite
7
Ancient to Nuke, each with its own playbook
8
Since March 2026. Closed beta now, still building
1.6 ms
Delivery time measured at 500 players
Start free. Upgrade when you're hooked.
Closed beta: beta testers use everything free. Paid pricing unlocks at public launch.
Free
Everything you need to start winning smarter.
- Live tactical board
- Real-time game telemetry
- Team & solo rooms
- Save up to 5 tactics
Personal
Most popularFull intelligence suite for serious players.
- Everything in Free
- Death Autopsy (Flash/Fire/Smoke conditions)
- Enemy Pattern Tracker
- Round Win History & Pattern Analysis
- Real-Time Economy Intelligence
- Entry Frag & Trade Analysis
- Cross-Session Performance Growth
- Unlimited saved tactics
- Weekly performance reports
Team
Full tactical suite for your 5-stack and coach.
- Everything in Personal
- 5 players + 1 coach
- Team insights & analytics
- Clutch Detection & Coach Alerts
- Shared team playbooks
- Bomb Site Tendency Tracking
Straight answers.
Skeptical? Good. Here's everything you need to know.
No. CS2Brain uses Valve's official Game State Integration (GSI) API, the same read-only data feed used by tournament organizers and broadcast overlays. It never touches game memory, never injects code, never modifies files. It runs in your browser via Steam Overlay. Zero VAC risk.
Press Shift+Tab to open Steam Overlay, then open CS2Brain in the built-in browser. That's it. You see the tactical board, economy reads and the squad's call right there, no alt-tabbing, no second monitor needed. Close the overlay and you're back in the game instantly.
Zero performance impact. CS2Brain runs in the Steam Overlay browser, a completely separate process from CS2. Your game doesn't know it exists. No CPU spikes, no frame drops, no network overhead beyond a tiny WebSocket connection.
30 seconds. Download one small config file, drop it into your CS2 cfg folder, and restart the game. That's the entire setup. Once it's done, CS2Brain connects automatically every time you play.
No. Only players who want live telemetry need the config file. Everyone can join the tactical room via a simple link or room code: they'll see shared drawings, strats, and utility plans. The IGL can broadcast economy calls to everyone.
Only what you explicitly connect: your CS2 round state (score, kills, economy, never chat or voice), your email for your account, and anonymous usage analytics. We never sell data. You can delete your account and all data at any time.

Stop guessing.
Start knowing.
CS2Brain is in closed beta and completely free for testers. Grab a spot, connect your game in 30 seconds, and hear what your matches have been trying to tell you.
No invite yet? Join the list. We invite new testers every week.

